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dc.contributor.advisorDíaz Quijano, Diana Marcela
dc.contributor.authorHoyos Gutiérrez, Juan Bernardo
dc.date.accessioned2013-12-12T20:47:40Z
dc.date.available2013-12-12T20:47:40Z
dc.date.created2013
dc.date.issued2013-12-12
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dc.identifier.urihttp://hdl.handle.net/10818/9231
dc.description86 Páginas.
dc.description.abstract¿Cuál es el efecto de la rehabilitación con realidad virtual, modalidad Nintendo Wii®, aplicada durante 6 semanas a un grupo de pacientes con lesión medular establecida, previamente sometidos a rehabilitación interdisciplinaria durante un periodo mínimo de tres meses con programa PIR® (programa interdisciplinario de rehabilitación) en la Clínica Universidad de La Sabana? Determinar el efecto de la rehabilitación postural con realidad virtual, Nintendo Wii fit balance board aplicada durante 6 semanas en un grupo de pacientes con lesión medular instaurada y sometidos previamente a rehabilitaciónes_CO
dc.language.isospaes_CO
dc.publisherUniversidad de La Sabana
dc.sourceUniversidad de La Sabana
dc.sourceIntellectum Repositorio Universidad de La Sabana
dc.subjectJuegos de video -- Lesiones personales -- Colombia
dc.subjectVideo juegos -- Daños corporales -- Terapias alternativas -- Colombia
dc.subjectTerapia recreativa -- Video juegos -- Colombia
dc.titleEfecto de un programa de rehabilitación virtual con Nintendo Wii Balance Board® en un grupo de pacientes de lesión medular establecida en la Clínica Universidad de La Sabana: Un estudio pilotoes_CO
dc.typebachelorThesis
dc.publisher.programEspecialización en Medicina Física y Rehabilitación
dc.publisher.departmentFacultad de Medicina
dc.identifier.local256460
dc.identifier.localTE06213
dc.type.localTesis de especialización
dc.type.hasVersionpublishedVersion
dc.rights.accessRightsopenAccess
dc.creator.degreeEspecialista en Medicina Física y Rehabilitación


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