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Affective Gamification and MOOC in the Era of Artificial Intelligence: A Literature Review
dc.contributor.author | Acevedo, Nohora Alicia | |
dc.contributor.author | Chiappe Laverde, Andrés | |
dc.date.accessioned | 2024-06-28T11:35:02Z | |
dc.date.available | 2024-06-28T11:35:02Z | |
dc.date.issued | 2024-01-22 | |
dc.identifier.uri | http://hdl.handle.net/10818/60701 | |
dc.description | 21 páginas | es_CO |
dc.description.abstract | This article reviews research on the convergence of gamification, affective computing, and MOOCs for personalized, AI-enhanced education. The systematic literature review follows PRISMA guidelines, formulating focused questions and identifying 102 relevant sources. | en |
dc.description.abstract | Este artículo aborda la convergencia de la gamificación, la informática afectiva y los MOOC para la educación personalizada apoyada por Inteligencia Artificial. La revisión sistemática de literatura siguió las directrices PRISMA, formulando preguntas específicas e identificando 102 fuentes relevantes. | es_CO |
dc.format | application/pdf | es_CO |
dc.language.iso | eng | es_CO |
dc.publisher | Universidad de La Sabana | es_CO |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 Internacional | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
dc.subject.other | Gamificación | |
dc.subject.other | Informática afectiva | |
dc.subject.other | MOOC | |
dc.subject.other | Entornos de aprendizaje digital | |
dc.subject.other | Innovación educativa | |
dc.subject.other | Educación 4.0 | |
dc.title | Affective Gamification and MOOC in the Era of Artificial Intelligence: A Literature Review | en |
dc.type | master thesis | es_CO |
dc.type.hasVersion | publishedVersion | es_CO |
dc.rights.accessRights | restrictedAccess | es_CO |
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thesis.degree.discipline | Facultad de Educación | es_CO |
thesis.degree.level | Maestría en Informática Educativa | es_CO |
thesis.degree.name | Magíster en Informática Educativa | es_CO |