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dc.contributor.authorAcevedo, Nohora Alicia
dc.contributor.authorChiappe Laverde, Andrés
dc.date.accessioned2024-06-28T11:35:02Z
dc.date.available2024-06-28T11:35:02Z
dc.date.issued2024-01-22
dc.identifier.urihttp://hdl.handle.net/10818/60701
dc.description21 páginases_CO
dc.description.abstractThis article reviews research on the convergence of gamification, affective computing, and MOOCs for personalized, AI-enhanced education. The systematic literature review follows PRISMA guidelines, formulating focused questions and identifying 102 relevant sources.en
dc.description.abstractEste artículo aborda la convergencia de la gamificación, la informática afectiva y los MOOC para la educación personalizada apoyada por Inteligencia Artificial. La revisión sistemática de literatura siguió las directrices PRISMA, formulando preguntas específicas e identificando 102 fuentes relevantes.es_CO
dc.formatapplication/pdfes_CO
dc.language.isoenges_CO
dc.publisherUniversidad de La Sabanaes_CO
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subject.otherGamificación
dc.subject.otherInformática afectiva
dc.subject.otherMOOC
dc.subject.otherEntornos de aprendizaje digital
dc.subject.otherInnovación educativa
dc.subject.otherEducación 4.0
dc.titleAffective Gamification and MOOC in the Era of Artificial Intelligence: A Literature Reviewen
dc.typemaster thesises_CO
dc.type.hasVersionpublishedVersiones_CO
dc.rights.accessRightsrestrictedAccesses_CO
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thesis.degree.disciplineFacultad de Educaciónes_CO
thesis.degree.levelMaestría en Informática Educativaes_CO
thesis.degree.nameMagíster en Informática Educativaes_CO


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