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dc.contributor.authorGómez Niño J.R.
dc.contributor.authorÁrias Delgado L.P.
dc.contributor.authorChiappe A.
dc.contributor.authorOrtega González E.
dc.date.accessioned2025-01-15T20:49:22Z
dc.date.available2025-01-15T20:49:22Z
dc.date.issued2024
dc.identifier.otherhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85210042893&doi=10.1080%2f02568543.2024.2421974&partnerID=40&md5=c84129304ea0e88e856d963c7a335931
dc.identifier.urihttp://hdl.handle.net/10818/63331
dc.description.abstractThis systematic review examines how gamification and artificial intelligence (AI) can converge to foster essential 21st-century skills like creativity, collaboration, and critical thinking in education. The review followed the main PRISMA statement guidelines, resulting in 175 articles for qualitative content analysis and bibliometric network visualization using VOSviewer. Key findings emerged: 1) Priority skills included creativity, collaboration, communication, and critical thinking. 2) Gamification enhances motivation, engagement, and skill acquisition via game elements. 3) AI personalizes learning experiences, provides feedback, and adapts gamified content. 4) Social interactions in virtual gamified environments promote collaboration. Gamification taps into motivational aspects of games, while AI enables personalized, adaptive learning experiences. Together, they offer innovative strategies for transforming education into an engaging, personalized process for developing vital competencies. This review provides valuable insights for teachers, instructional designers, and policymakers seeking to prepare students for future challenges through leveraging gamification and AI in fostering 21st-century skills. © 2024 Childhood Education International.en
dc.formatapplication/pdfes_CO
dc.language.isoenges_CO
dc.publisherJournal of Research in Childhood Educationes_CO
dc.relation.ispartofseriesJournal of Research in Childhood Education
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subject.otherArtificial intelligence
dc.subject.otherCollaboration
dc.subject.otherCreativity
dc.subject.otherCritical thinking
dc.subject.otherGamification
dc.titleGamifying Learning with AI: A Pathway to 21st-Century Skillsen
dc.typejournal articlees_CO
dc.type.hasVersionpublishedVersiones_CO
dc.rights.accessRightsopenAccesses_CO
dc.identifier.doi10.1080/02568543.2024.2421974


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