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dc.contributor.authorForero-Serna A.
dc.date.accessioned2024-11-12T13:42:40Z
dc.date.available2024-11-12T13:42:40Z
dc.date.issued2024
dc.identifier.issn10447318
dc.identifier.otherhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85199759650&doi=10.1080%2f10447318.2024.2383035&partnerID=40&md5=081716258a72b924cd45ff755b9921a4
dc.identifier.urihttp://hdl.handle.net/10818/62713
dc.description.abstractIn recent decades, virtual reality (VR) learning environments have expanded across various fields, promising procedural knowledge acquisition. While health and engineering have extensively explored these spaces, the audiovisual production domain has received comparatively less attention. Conversely, the entertainment and media sectors aim to reduce costs in immersive production, leveraging advancements in 360 cameras, VR headsets, and 3D visualization. This systematic literature review covers 14 years, aiming to comprehensively address this gap. Initially identifying 319 references, 33 were meticulously selected for analysis. The review elucidates key themes regarding needs, implementation strategies, and outcomes. While tool development prioritizes enhancing accessibility and affordability, applications remain confined to experimental pilots. This review highlights the need for further investigation of virtual environments for audiovisual learning and practice, with future research prioritizing broader implementations integrated into curricula or full-scale productions, as well as comparative studies to comprehensively assess the benefits of virtual environments. © 2024 Taylor & Francis Group, LLC.en
dc.formatapplication/pdfes_CO
dc.language.isoenges_CO
dc.publisherInternational Journal of Human-Computer Interactiones_CO
dc.relation.ispartofseriesInternational Journal of Human-Computer Interaction
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.sourceUniversidad de La Sabanaes_CO
dc.sourceIntellectum Repositorio Universidad de La Sabanaes_CO
dc.subject.otherComputer Simulationen
dc.subject.otherFilm productionen
dc.subject.otherScreen educationen
dc.subject.otherSimulated environmenten
dc.subject.otherVirtual classroomsen
dc.titleToward the Consolidation of Filming Simulators: A Systematic Literature Review of Virtual Environments for Audiovisual Learning and Practiceen
dc.typejournal articlees_CO
dc.type.hasVersionpublishedVersiones_CO
dc.rights.accessRightsopenAccesses_CO
dc.identifier.doi10.1080/10447318.2024.2383035


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