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dc.contributor.authorPimentel , J.
dc.contributor.authorCockcroft, Anne
dc.contributor.authorAndersson, Neil
dc.date.accessioned2023-02-16T17:37:19Z
dc.date.available2023-02-16T17:37:19Z
dc.date.issued2021
dc.identifier.citationPimentel J, Cockcroft A, Andersson NGame jams for cultural safety training in Colombian medical education: a pilot randomised controlled trialBMJ Open 2021;11:e042892. doi: 10.1136/bmjopen-2020-042892es_CO
dc.identifier.issn2044-6055
dc.identifier.otherhttps://bmjopen.bmj.com/content/11/5/e042892.info
dc.identifier.urihttp://hdl.handle.net/10818/53920
dc.description10 páginas
dc.description.abstractABSTRACT Objectives Explore the acceptability and feasibility of a randomised controlled trial (RCT) to assess game jams— participatory events to cocreate digital or board games in a time-constrained environment—in cultural safety training of medical students. The pilot tests methods and procedures and explores the validity and reliability of our research instrument. Design Two-arm parallel-group pilot RCT with a 1:1 allocation ratio. Setting Faculty of Medicine in Chia, Colombia. Participants 79 final-year medical students completed the baseline questionnaire. 64 completed the assessment immediately after the intervention: 31 in the intervention group (20 female) and 33 in the control group (18 female). 35 completed the final assessment (18 control and 17 intervention) 4months after the intervention. Interventions The intervention group joined a 5-hour game jam composed of a 1-hour lecture and a 4- hour session to create and to play educational games about cultural safety. The control group had a 1-hour conventional lesson, followed by a 4-hour study session of selected readings on cultural safety. Primary and secondary outcome measures The instrument, an online self-administered Likert-type questionnaire, assessed a self-reported cultural safety results chain based on a planned behaviour theory. Student recruitment, retention and perception of the activity determined acceptability. The methodological and logistical factors for a full-scale study determined feasibility. Results After the intervention, students randomised to that arm reported a slightly higher cultural safety score (26.9) than those in the control group (25.9) (difference −1, 95%CI −3.0 to 1.0). Students described game jam learning in favourable terms and considered cultural safety training relevant. The university authorised the conduct of the full-scale trial. Conclusion Game jam learning is feasible and acceptable for cultural safety training of Colombian medical students. Researchers and educators may find our results informative in the design of RCTs assessing educational interventionsen
dc.language.isoenges_CO
dc.publisherBMJ Openes_CO
dc.relation.ispartofseriesBMJ Open 2021;11:e042892
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.sourceUniversidad de La Sabanaes_CO
dc.sourceIntellectum Repositorio Universidad de La Sabanaes_CO
dc.subject.otherMedical educationen
dc.subject.otherSafety trainingen
dc.titleGame jams for cultural safety training in Colombian medical education: a pilot randomised controlled trialen
dc.typejournal articlees_CO
dc.type.hasVersionpublishedVersiones_CO
dc.rights.accessRightsopenAccesses_CO
dc.identifier.doi10.1136/bmjopen-2020-042892


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