Game jams for cultural safety training in Colombian medical education: a pilot randomised controlled trial

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URI: http://hdl.handle.net/10818/53920Visitar enlace: https://bmjopen.bmj.com/conten ...
ISSN: 2044-6055
DOI: 10.1136/bmjopen-2020-042892
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2021Resumen
ABSTRACT
Objectives Explore the acceptability and feasibility of a
randomised controlled trial (RCT) to assess game jams—
participatory events to cocreate digital or board games
in a time-constrained environment—in cultural safety
training of medical students. The pilot tests methods and
procedures and explores the validity and reliability of our
research instrument.
Design Two-arm parallel-group pilot RCT with a 1:1
allocation ratio.
Setting Faculty of Medicine in Chia, Colombia.
Participants 79 final-year medical students completed
the baseline questionnaire. 64 completed the assessment
immediately after the intervention: 31 in the intervention
group (20 female) and 33 in the control group (18 female).
35 completed the final assessment (18 control and 17
intervention) 4months after the intervention.
Interventions The intervention group joined a 5-hour
game jam composed of a 1-hour lecture and a 4-
hour session to create and to play educational games
about cultural safety. The control group had a 1-hour
conventional lesson, followed by a 4-hour study session of
selected readings on cultural safety.
Primary and secondary outcome measures The
instrument, an online self-administered Likert-type
questionnaire, assessed a self-reported cultural safety
results chain based on a planned behaviour theory.
Student recruitment, retention and perception of the
activity determined acceptability. The methodological
and logistical factors for a full-scale study determined
feasibility.
Results After the intervention, students randomised to
that arm reported a slightly higher cultural safety score
(26.9) than those in the control group (25.9) (difference
−1, 95%CI −3.0 to 1.0). Students described game jam
learning in favourable terms and considered cultural safety
training relevant. The university authorised the conduct of
the full-scale trial.
Conclusion Game jam learning is feasible and acceptable
for cultural safety training of Colombian medical
students. Researchers and educators may find our results
informative in the design of RCTs assessing educational
interventions
Ubicación
BMJ Open 2021;11:e042892
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