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dc.contributor.authorLondoño Vásquez, Laura Marcela
dc.contributor.authorRojas López, Miguel David
dc.date.accessioned2020-11-13T17:09:00Z
dc.date.available2020-11-13T17:09:00Z
dc.date.issued2020-11-05
dc.identifier.citationLondoño, L. M. & Rojas, M. D. (2020). De los juegos a la gamificación: propuesta de un modelo integrado. Educación y Educadores, 23(3), 493-512. https://doi.org/10.5294/edu.2020.23.3.7es_CO
dc.identifier.issn0123-1294
dc.identifier.otherhttps://educacionyeducadores.unisabana.edu.co/index.php/eye/article/view/12469
dc.identifier.otherhttps://educacionyeducadores.unisabana.edu.co/index.php/eye/article/view/12469/6073
dc.identifier.urihttp://hdl.handle.net/10818/44357
dc.description20 páginases_CO
dc.description.abstractEl interés por temas relacionados con juegos dentro de los procesos educativos se remonta a numerosas propuestas que surgen a partir de los años 60 y a su aplicabilidad en diferentes disciplinas: militar, salud, ciencias sociales e ingeniería, etc. Este documento muestra la evolución desde la forma básica del juego hasta conceptos recientes, como juegos serios y gamificación. Presenta una revisión teórica de diferentes estudios realizados en el campo de juegos en la educación, sus características y aplicaciones. En un segundo momento, el artículo propone un modelo teórico integrador de los conceptos asociados a los juegos en la educación, que explica las relaciones entre aprendizaje y diversión.spa
dc.description.abstractThe interest in game-related topics within educational processes is due to numerous proposals that emerged in the 1960s and their applicability to different disciplines, such as military, health, social sciences, and engineering. This paper shows the evolution from the primary form of the game to current concepts such as serious games and gamification. It presents a theoretical review of various studies conducted in the field of gaming in education, its characteristics, and its applications. Then, it proposes an integrating theoretical model of the concepts associated with gaming in education, which account for the learning-fun relationships.eng
dc.formatapplication/pdfes_CO
dc.language.isospaes_CO
dc.publisherUniversidad de La Sabanaes_CO
dc.relation.ispartofseriesEducación y Educadores, 23(3), 493-512
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.sourceinstname:Universidad de La Sabanaes_CO
dc.sourcereponame:Intellectum Repositorio Universidad de La Sabanaes_CO
dc.subject.otherAprendizaje activospa
dc.subject.otherDidáctica escolarspa
dc.subject.otherGamificaciónspa
dc.subject.otherJuegos educativosspa
dc.subject.otherMétodo de enseñanzaspa
dc.subject.otherTécnicas de enseñanzaspa
dc.titleDe los juegos a la gamificación: propuesta de un modelo integradoes_CO
dc.title.alternativeFrom Games to Gamification: A Proposal for an Integrated Modeles_CO
dc.title.alternativeDos jogos à gamificação: proposta de um modelo integradoes_CO
dc.typearticlees_CO
dc.publisher.departmentDirección de Publicaciones
dc.type.hasVersionpublishedVersiones_CO
dc.rights.accessRightsopenAccesses_CO
dc.identifier.doihttps://doi.org/10.5294/edu.2020.23.3.7
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dc.identifier.eissn2027-5358


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