Mostrar el registro sencillo del ítem
The Case of Critical Thinking Training of Engineers in the Vertical TransportationIndustry Applying Virtual Reality : An Empirical Digital Transformation Research
dc.contributor.advisor | Nezhad M., Yavar Jarrah | |
dc.contributor.author | Delghans Jacome, Yamid Rafael | |
dc.date.accessioned | 2021-11-25T15:50:21Z | |
dc.date.available | 2021-11-25T15:50:21Z | |
dc.date.issued | 2021-07-06 | |
dc.identifier.uri | http://hdl.handle.net/10818/49323 | |
dc.description | 79 págias | es_CO |
dc.description.abstract | Purpose This thesis aims to conduct empirical research to develop and evaluate engineers' critical thinking training in the industry applying virtual reality as a digital transformation solution. Design/methodology/approach The research methodology includes a literature review of virtual reality, critical thinking training for engineers, and digital transformation. Consequently, It uses Design Science Research and Minimum Viable Product methodologies to develop virtual reality training software and hardware. Finally, this study conducts a comparative analysis of critical thinking learning in traditional and virtual reality training applying the Halpern Critical Thinking Assessment 1 (Halpern D. F., 2014; Halpern D. F., 2016; Butler, 2012). Findings The literature review highlights the scarcity of virtual reality training in the industrial context. The literature review highlights the lack of virtual reality training in the industrial context. Remarkably, the study shows that no prior research applies critical thinking measures in designing the virtual reality training and evaluating the learning outcomes for engineers in the industry. Additionally, the Halpern critical thinking assessment review concerning the skills necessary for engineers reduced the dimensions to only “decision-making and problem-solving” and “thinking as hypothesis testing.” The results indicate that the engineers who participated in virtual reality training were more enthusiastic and curious about the subject matter. They shared more details about their experiential training in terms of the impact of physical space or time. The “learning by doing” training in virtual reality shows a 15% improvement in the participants' critical thinking and a significant positive impact of 54% in recognition memory. The study shows that virtual reality training represents advantages for scenarios of difficult accessibility, dangerous access, costly mobilization, among others. The findings regard virtual reality as a low-cost digital strategy with a higher impact than traditional training. It helps leverage the benefits of technologies in developing projects aimed at digital transformation in companies by identifying "meta-requirements" and "principle designs" through a design science research method focused on problem-solving. The pilot tests demonstrated that avoiding systematic errors such as glass calibration, environmental interference, or character scale in the planning and design stage of software and hardware can eliminate additional costs and generate more reliable results. | en |
dc.format | application/pdf | es_CO |
dc.language.iso | eng | es_CO |
dc.publisher | Universidad de La Sabana | es_CO |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 Internacional | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
dc.title | The Case of Critical Thinking Training of Engineers in the Vertical TransportationIndustry Applying Virtual Reality : An Empirical Digital Transformation Research | es_CO |
dc.type | master thesis | es_CO |
dc.identifier.local | 282691 | |
dc.identifier.local | TE11364 | |
dc.type.hasVersion | publishedVersion | es_CO |
dc.rights.accessRights | restrictedAccess | es_CO |
dc.subject.armarc | Ingenieros | es_CO |
dc.subject.armarc | Pensamiento crítico | es_CO |
dc.subject.armarc | Metodología | es_CO |
dc.subject.armarc | Objeto virtual de aprendizaje | es_CO |
dcterms.references | Maskuriy, R., Selamat, A., Maresova, P., Krejcar, O., & Oladipo , D. O. (2019). Industry 4.0 for the Construction Industry: Review of Management Perspective. MDPI Economies, 7, 68 | |
dcterms.references | Salah, B., Haider, M. A., Hammad , S. M., Krid, M., Alkhalefah, H., & Abdo, A. (2019). Virtual Reality-Based Engineering Education toEnhance Manufacturing Sustainability in Industry 4.0. MDPI sustainability, 11, 1477 | en |
dcterms.references | Whysall, Z., Owtram, M., & Brittain, S. (2019). The New Talent Management Challenges of Industry 4.0. Journal of Management Developmen, Vol. 38 No. 2, pp. 118-129 | en |
dcterms.references | OECD. (2019). Transforming industries: Unleashing the potential of Industry 4.0 in Colombia. In OECD, Production Transformation Policy Review of Colombia (pp. 117-136). Paris: OECD Publishing. doi:https://doi.org/10.1787/9789264312289-en | en |
dcterms.references | Anthes, C., García-Hernández, R. J., Wiedemann, M., & Kranzlmüller, D. (2016). State of the art of virtual reality technology. IEEE Aerospace Conference, 1- 19. doi:10.1109/AERO.2016.7500674 | en |
dcterms.references | Berntsen, K., Colomo, R. P., & Herranz, E. (2016). Virtual Reality and its uses - a systematic literature review. In Proceedings of the Fourth International Conference (pp. 435-439). New York: TEEM. doi:doi.org/10.1145/3012430.3012553 | en |
dcterms.references | Häkkilä, J., Colley, A., & Jani, V. (2018). Introducing Virtual Reality Technologies to Design Education. Seminar.net, 14(1), 1-12. Retrieved from https://journals.hioa.no/index.php/seminar/article/view/2584 | en |
dcterms.references | Freina, L., & Ott, M. (2015). A Literature Review on ImmersiveVirtual Reality in Education: State Of The Art and Perspectives. | en |
dcterms.references | Salah, B., Haider , M. A., Hammad , S. M., Krid, M., Alkhalefah, H., & Abdo, A. (2019). Virtual Reality-Based Engineering Education to Enhance Manufacturing Sustainability in Industry 4.0. MDPI sustainability, 11(5), 1477. doi:10.3390/su11051477 | en |
dcterms.references | Majuri, J., Koivisto, J., & Hamari, J. (2018). Gamification of education and learning: A review of empirical. GamiFIN Conference, (pp. 11-19). Pori, Finland. | en |
dcterms.references | Daydream Google. (2020, 06 14). VR and 360 Video Production. Retrieved from Coursera: https://www.coursera.org/learn/360-vr-videoproduction/supplement/wdCWP/the-history-of-virtual-reality-vr | en |
dcterms.references | Kitchenham, B., & Charters, S. (2007). Guidelines for performing systematic literature reviews in software engineering. | en |
dcterms.references | Roussou, M., Oliver, M., & Slater, M. (2006). The virtual playground: an educational virtual reality environment for evaluating interactivity and conceptual learning. Virtual reality, 10(3-4), 227-240. | en |
dcterms.references | Collard, A., Mélot, F., & Bourguignon, J.-P. (2015). Longitudinal assessment of progress in reasoning capacity and relation with self-estimation of knowledge base. Assessment & Evaluation in Higher Education, 40(1), 74- 88 | en |
dcterms.references | Cearley, D., Burke, B., Searle, S., & Walker, M. (2018). Top 10 Strategic Technology Trends for 2018. Gartner | en |
dcterms.references | i-scoop. (2020, September 13). Industry 4.0: the fourth industrial revolution – guide to Industrie 4.0. Retrieved from i-scoop: https://www.i-scoop.eu/industry-4- 0/#:~:text=Industry%204.0%20is%20the%20information,way%20and%20m eans%20to%20realize | en |
dcterms.references | Hitchcock, D. (2018). Standford University. Retrieved from Stanford Encyclopedia of Philosophy: https://plato.stanford.edu/entries/critical-thinking/history.html | en |
dcterms.references | Ikhsan, J., Handoyo, K., & Astuti, T. N. (2020). Fostering Student’s Critical Thinking through a Virtual Reality Laboratory. International Journal of Interactive Mobile Technologies, 14, 183-195 | en |
dcterms.references | Ossa, C., Palma, M., Lagos, N., Quintana, I., & Diaz, C. (2017). ANALYSIS OF CRITICAL THINKING MEASURING INSTRUMENTS. Ciencias Psicológicas, 19-28. | en |
dcterms.references | Clovis Community College. (2019). Outcomes and Assessment Handbook. ClovisCalifonia: Clovis Community College. Retrieved from https://www.cloviscollege.edu/faculty-and-staff/outcomesassessment/index.html | en |
dcterms.references | Midwestern State University. (2019). HANDBOOK FOR OUTCOMES ASSESSMENT. Wichita Falls, Texas: Midwestern State University | en |
dcterms.references | ABET. (2020, 09 14). Criteria for Accrediting Engineering Programs, 2019 – 2020. Retrieved from ABET: https://www.abet.org/accreditation/accreditationcriteria/criteria-for-accrediting-engineering-programs-2019-2020/#GC3 | en |
dcterms.references | Zahidi, S., Ratcheva, V., Hingel, G., & Brown, S. (2020). The Future of Jobs Report 2020. Cologny/Geneva: World Economic Forum. | en |
dcterms.references | Forth, P., De Laubier, R., Reichert, T., & Chakraborty, S. (2020). Flipping the Odds of Digital Transformation Success. Boston: Boston Consulting Group. | en |
dcterms.references | Sylvania. (2020, 12 13). Retrieved from Sylvania Lighting: https://www.sylvanialighting.com/product/en-int/category/special-lighting/uv-c-purificationdisinfection5/families/ | en |
dcterms.references | Gobierno de Colombia. (2020, 12 13). Coronavirus Colombia. Retrieved from https://coronaviruscolombia.gov.co/Covid19/protocolos.htm | es_CO |
dcterms.references | United Nations. (2020, 12 04). United Nations. Retrieved from United Nations: https://www.un.org/development/desa/disabilities/envision2030.html | en |
dcterms.references | Ebbesen, H., & Machholdt, C. (2019). Digital Reality changes everything. London: Delloite Digital. | en |
dcterms.references | Google. (2015). Google Cardboard. Retrieved from https://arvr.google.com/cardboard/manufacturers/ | en |
dcterms.references | Lasi, H., Fettke, P., Kemper, H., Feld, T., & Hoffmann, M. (2014). Industry 4.0. Business & information systems engineering. 6(4), 239-242. | en |
dcterms.references | WHO. (2020, 12 01). WHO. Retrieved from https://link.springer.com/article/10.1007/s12599-020-00657-w#ref-CR72 | en |
dcterms.references | Sneader, K., & Singhal, S. (2020). From thinking about the next normal to making it work: What to stop, start, and accelerate. Detroit: McKensey. | en |
dcterms.references | Nadeem, A. A. (2018). Digital transformation & digital business strategy in electronic commerce-the role of organizational capabilities. heoretical and applied electronic commerce research, 13(2), i-viii. | en |
dcterms.references | Cearley, D., & Burke, B. (2019). Top 10 Strategic Technologies for 2019. Gartner | en |
dcterms.references | Mitroulis, D., & Kitsios, F. (2019). Digital transformation strategy: a literature review. 6o Φοιτητικό Συνέδριο ΕΕΕΕ At: Ξάνθη | en |
dcterms.references | Reis, J., Amorim, M., & Melao, N. (2018). Digital Transformation: A Literature Review and Guidelines for Future Research. Advances in Intelligent Systems and Computing, vol 745 | en |
dcterms.references | Henriette, E., Feki, M., & Boughzala, I. (2016). Digital Transformation Challenges. MCIS 2016 Proceedings. 33. | en |
dcterms.references | Morakanyane, R., Grace, A., & O'Reilly, P. (2017). Conceptualizing Digital Transformation in Business Organizations: A Systematic Review of Literature. BLED 2017 Proceedings. , 21. | en |
dcterms.references | Ahern, A., Dominguez, C., McNally, C., O’Sullivan, J., & Pedrosa, D. (2019). A literature review of critical thinking in engineering education. . Studies in Higher Education, 44(5), 816-828 | en |
dcterms.references | Rittel, H., & Webber, M. (1973). Dilemmas in a general theory of planning. Policy Sciences, 155-169. | en |
dcterms.references | Jonassen, D., Strobel, J., & Lee, C. B. (2006). Everyday problem solving in engineering: Lessons for engineering educators. ournal of engineering education, 95(2), , 139-151. | en |
dcterms.references | Adair, D., & Jaeger, M. (2016). Incorporating Critical Thinking into an Engineering Undergraduate Learning Environment. International Journal of Higher Education 5 (2):, 23-39 | en |
dcterms.references | Nahavandi, S. (2019). Industry 5.0—A human-centric solution. Sustainability, 11(16), 4371. | en |
dcterms.references | Berntsen, K., Palacios, R., & Herranz, E. (2016). Virtual reality and its uses: a systematic literature review. Association for Computing Machinery (pp. 435- 439). New York: TEEM | en |
dcterms.references | Karre, S. A., Mathur, N., & Reddy, Y. R. (2019). Usability evaluation of VR products in industry: a systematic literature review. In Proceedings of the 34th ACM/SIGAPP Symposium on Applied Computing (pp. 1845-1851). New York: ACM | en |
dcterms.references | Kolb, D. (2015). Experiential Learning in Training and Organization. In Experiential Learning, Experience as the Source of Learning and Development (pp. 8- 11). New Jersey 07458: Pearson Education Inc. | en |
dcterms.references | Kolb, D. (2015). Understanding the Learning Cycle. In experiential learning, Experience as the Source of Learning and Development (p. 51). New Jearsy: Pearson Education, Inc. | en |
dcterms.references | Halpern, D. F. (2014). Thought and knowledge: An introduction to critical thinking. New York: Psychology Press | en |
dcterms.references | Halpern, D. F. (2016, 10 10). Halpern Critical Thinking Assessment MANUAL. Mödling: Schuhfried. Retrieved from Diane Halpern CMC: https://sites.google.com/site/dianehalperncmc/home/research/halperncritical-thinking-assessment | en |
dcterms.references | Fairuz, M. S., & Nasir, A. Z. (2014). Virtual Reality in Manufacturing | en |
dcterms.references | Butler, H. A. (2012). Halpern Critical Thinking Assessment predicts real‐world outcomes of critical thinking. Applied Cognitive Psychology, 26(5), 721-729. | en |
dcterms.references | Metzger, D., Niemöller, C., Wingert, B., Schultze, T., Bues, M., & Thomas, O. (2017). How Machines are Serviced – Design of a Virtual Reality-based Training System for Technical Customer Services. 13th International Conference on Wirtschaftsinformatik. St. Gallen, Switzerland. | en |
dcterms.references | Marnewick, A. L., & Marnewick, C. (2020). The Ability of Project Managers to ImplementIndustry 4.0-Related Projects. IEEE Access, 314-324. | en |
dcterms.references | Kolb, A. Y. (2017, Jun 8). Experiential learning theory as a guide for experiential educators in higher education. Experiential Learning & Teaching in Higher Education, 1(1), 7-44. Retrieved from Teaching and educaction: https://www.wgu.edu/blog/experiential-learning-theory2006.html | en |
dcterms.references | Mukhalalati, B. A. (2019, April 7). Adult learning theories in context: a quick guide for healthcare professional educators. Journal of medical education and curricular development, 6, 2382120519840332. Retrieved from Online University Experience: https://www.wgu.edu/blog/adult-learning-theoriesprinciples2004.html | en |
thesis.degree.discipline | Facultad de Ingeniería | es_CO |
thesis.degree.level | Maestría en Gerencia de Ingeniería | es_CO |
thesis.degree.name | Magíster en Gerencia de Ingeniería | es_CO |