dc.contributor.advisor | Nezhad M., Yavar Jarrah | |
dc.contributor.author | Delghans Jacome, Yamid Rafael | |
dc.date.accessioned | 2021-11-25T15:50:21Z | |
dc.date.available | 2021-11-25T15:50:21Z | |
dc.date.issued | 2021-07-06 | |
dc.identifier.uri | http://hdl.handle.net/10818/49323 | |
dc.description | 79 págias | es_CO |
dc.description.abstract | Purpose
This thesis aims to conduct empirical research to develop and evaluate engineers'
critical thinking training in the industry applying virtual reality as a digital
transformation solution.
Design/methodology/approach
The research methodology includes a literature review of virtual reality, critical
thinking training for engineers, and digital transformation. Consequently, It uses
Design Science Research and Minimum Viable Product methodologies to develop
virtual reality training software and hardware. Finally, this study conducts a
comparative analysis of critical thinking learning in traditional and virtual reality
training applying the Halpern Critical Thinking Assessment 1
(Halpern D. F., 2014;
Halpern D. F., 2016; Butler, 2012). Findings
The literature review highlights the scarcity of virtual reality training in the industrial
context. The literature review highlights the lack of virtual reality training in the
industrial context. Remarkably, the study shows that no prior research applies critical
thinking measures in designing the virtual reality training and evaluating the learning
outcomes for engineers in the industry. Additionally, the Halpern critical thinking
assessment review concerning the skills necessary for engineers reduced the
dimensions to only “decision-making and problem-solving” and “thinking as
hypothesis testing.” The results indicate that the engineers who participated in virtual
reality training were more enthusiastic and curious about the subject matter. They
shared more details about their experiential training in terms of the impact of physical
space or time. The “learning by doing” training in virtual reality shows a 15% improvement in the participants' critical thinking and a significant positive impact of
54% in recognition memory. The study shows that virtual reality training represents
advantages for scenarios of difficult accessibility, dangerous access, costly
mobilization, among others. The findings regard virtual reality as a low-cost digital
strategy with a higher impact than traditional training. It helps leverage the benefits
of technologies in developing projects aimed at digital transformation in companies
by identifying "meta-requirements" and "principle designs" through a design science
research method focused on problem-solving. The pilot tests demonstrated that
avoiding systematic errors such as glass calibration, environmental interference, or
character scale in the planning and design stage of software and hardware can
eliminate additional costs and generate more reliable results. | en |
dc.format | application/pdf | es_CO |
dc.language.iso | eng | es_CO |
dc.publisher | Universidad de La Sabana | es_CO |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 Internacional | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
dc.title | The Case of Critical Thinking Training of Engineers in the Vertical TransportationIndustry Applying Virtual Reality : An Empirical Digital Transformation Research | es_CO |
dc.type | master thesis | es_CO |
dc.type.hasVersion | publishedVersion | es_CO |
dc.rights.accessRights | restrictedAccess | es_CO |
dc.subject.armarc | Ingenieros | es_CO |
dc.subject.armarc | Pensamiento crítico | es_CO |
dc.subject.armarc | Metodología | es_CO |
dc.subject.armarc | Objeto virtual de aprendizaje | es_CO |
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thesis.degree.discipline | Facultad de Ingeniería | es_CO |
thesis.degree.level | Maestría en Gerencia de Ingeniería | es_CO |
thesis.degree.name | Magíster en Gerencia de Ingeniería | es_CO |